These factions shouldn’t be expected to team up with a group of nobodies, however. An enemy of unprecedented power is threatening everyone’s existence, after all. The first of these decisions involves gaining the support of the Templars or rebel mages. It’s a massive undertaking, one that sees political activities and narrative-changing decisions spanning Ferelden and Orlais. Players will take on a pivotal role in the Inquisition’s shift from a whisper of rebellion to a booming voice of authority and guidance. And so begins the lengthy tale of the rebirth of the Inquisition. In addition to memory loss, the soon-to-be Inquisitor has been endowed with a magical marking which holds the ability to close the rifts opening up across Thedas. The only survivor of this catastrophic event is you, a hero in the making falling under one of four highly customizable races: human, elf, dwarf and Qunari. The proceedings do not go as planned and are prematurely ended by a mysterious explosion, leaving a massive demon-spewing rift in the sky. Following not too long after the events of Dragon Age 2 (a decade since Origins, for further reference), Inquisition sees the Templars and mages meet at the Temple of Sacred Ashes for a negotiation of peace lead by the head of the Chantry, Divine Justinia V. And now Dragon Age: Inquisition presents you with another savior whose legend you shall surely remember: the Herald of Andraste. These are titles cemented in Dragon Age entries of past.